News Update

May 18, 2026

Tencent bets on India’s creator economy with US$ 1.08 million gaming and animation push

Tencent has announced an investment of over Rs. 10 crore (US$ 1.08 million) in India’s Animation, Visual Effects, Gaming and Comics (AVGC) sector, signalling growing global confidence in the country’s expanding creator economy. The Chinese technology company has signed separate multi-year partnerships with the Services Export Promotion Council (SEPC) and the Game Developers Association of India (GDAI) to strengthen India’s gaming and animation ecosystem.

Read More

Apr 21, 2026

Competitions for Logo Design and Tagline of the Authority to be constituted under THE PROMOTION AND REGULATION OF ONLINE GAMING ACT, 2025 in India

THE PROMOTION AND REGULATION OF ONLINE GAMING ACT, 2025 (“PROG Act”) received the assent of the President on the 22nd August, 2025, a law aimed to promote and regulate the online gaming sector and prohibit the online money games in India.

Read More

Mar 18, 2026

Government Enacts Online Gaming Act 2025, Prohibits All Forms of Online Money Games and Promotes Safe Digital Ecosystem

The Government is committed to ensuring a safe, responsible and accountable online gaming ecosystem in the country. In this context, the Government has enacted the Promotion and Regulation of Online Gaming Act, 2025 (“Gaming Act”) with the objective of promoting innovation in e-sports and online social games and prohibiting online money games.

Read More

Feb 16, 2026

Indian AI & Gaming Startups Take Center Stage at India AI Impact Summit 2026

The India AI Impact Summit 2026, a premier global conference on Artificial Intelligence, is set to bring together governments, technology leaders, startups, investors, researchers and policymakers to explore the transformative impact of AI across industries. Positioned as a key platform for demonstrating real-world AI applications and fostering global collaboration, the summit reinforces India’s emergence as a leading hub for AI-driven innovation

Read More

Feb 5, 2026

Esports World Cup Foundation Launches ‘Road to EWC’, Confirms Global Qualification Season for Esports World Cup 2026

The Esports World Cup Foundation (EWCF) has announced the launch of Road to EWC, a global qualification program that will serve as the official pathway to the Esports World Cup 2026, scheduled to take place in Riyadh, Saudi Arabia, from July 6 to August 23, 2026.

Read More

Feb 4, 2026

Esports misses out as India’s budget 2026 backs AVGC sector

India’s Union Budget 2026 puts the spotlight back on the Animation, Visual Effects, Gaming, and Comics (AVGC) sector, giving the country’s esports and gaming community a cautious sense of optimism, even though the budget didn’t offer direct funding or clear regulations for competitive gaming. .

Read More

Feb 3, 2026

Nazara Technologies Invests in FAU-G Developer nCore Games

Nazara invested an undisclosed amount in nCore Games, transitioning from publisher to strategic investor in the FAU-G developer

Read More

Feb 2, 2026

Budget 2026 Gaming Industry: India to Become Global Creator Hub

Budget 2026 gaming industry push: The government aims to set up AVGC Creator Labs in 15,000 schools and 500 colleges to bridge skill gaps and generate 20 lakh new creative jobs.

Read More

Jan 30, 2026

Union Budget 2026: What tech and gaming industries expect from FM Nirmala Sitharaman’s 9th budget

Finance Minister Nirmala Sitharaman on February 1, 2026. Similar to the past years, the union budget is being closely watched by industries with a range of policy and fiscal expectations.

Read More

Jan 28, 2026

Esports World Cup Foundation Launches ‘Road to EWC’, Confirms Global Qualification Season for Esports World Cup 2026

Bengaluru (Karnataka) [India], January 27: As India’s Esports ecosystem enters a high-growth phase, KRAFTON India is doubling down on grassroots development through its nationwide College Campus Tour, now in its second year.

Read More

Jan 6, 2026

Indian esports stakeholders discuss the country’s prospects in 2026

In 2025, India’s esports ecosystem gained further legitimacy through the Promotion and Regulation of Online Gaming Act (PROGA), a legislation that banned betting platforms and real money gaming while reinforcing esports as a competitive sport.

Read More

Dec 24, 2025

How regulation and esports recognition reshaped India’s gaming industry in 2025

New Delhi: India’s gaming industry closed 2025 after a year marked by regulatory overhaul, structural change and market realignment, reshaping business models, investment priorities and the sector’s longer-term growth outlook.

Read More

Dec 16, 2025

IPL 2026 auction: BGMI maker Krafton introduces 'In-Game Auction Play' in Real Cricket

BGMI publisher Krafton has launched 'In-Game Auction Play' in Real Cricket, mirroring the IPL auction. This feature demands strategic bidding and resource management, making squad selection crucial for season success.

Read More

Dec 15, 2025

IPL 2026 auction: BGMI maker Krafton introduces 'In-Game Auction Play' in Real Cricket

India’s gaming industry had a volatile year, with rapid growth in online play, a sudden real-money gaming ban, and esports gaining official recognition.

Read More

Dec 12, 2025

IPL 2026 auction: BGMI maker Krafton introduces 'In-Game Auction Play' in Real Cricket

India’s gaming industry had a volatile year, with rapid growth in online play, a sudden real-money gaming ban, and esports gaining official recognition.

Read More

October 1, 2025

The country's media and entertainment industry is expected to see a growth of 9.7% annually in revenues to reach US$ 73.6 billion by 2027.

The online gaming and sports sector in India is growing at a CAGR of 19.2% and is projected to reach Rs. 39,583 crore (US$ 4.8 billion) by FY28.

Read More

August 21, 2025

Parliament passes online gaming bill: Key provisions, aims of legislation - what Centre said

The Rajya Sabha has approved The Promotion and Regulation of Online Gaming Bill, aiming to regulate the rapidly growing online gaming sector and mitigate risks associated with money-based gaming. The bill categorizes online games into e-sports, online social games, and online money games, promoting the first two while strictly regulating the latter due to public health concerns.

Read More

August 21, 2025

Real Money Out, Esports In: Online Gaming Bill Set To Become Law | 5 Key Points

The Online Gaming Bill, passed by the Parliament today, affects India’s $3.8-billion gaming industry led by Dream11, Games24X7 and Mobile Premier League.

Read More